8.2.23 Morning Pages

I could not do my Morning Pages yesterday. Between boxing, cooking breakfast, and cleaning the kitchen I had no time. I was even late to work (not that my current boss really cares, which is one of the reasons I keep working there). I hate the idea of rushing to work. The idea of getting hurt in a car accident (not that I drive to the office, I metro) just seems so fucked up. Of all the things to risk life and limb for, doing that for a place you don’t truly love being at just makes no sense. That is why people to honk in the morning to get somewhere baffle me. There are just so many better things in these short lives we get to put our energy into.

In other news, I finally got the base for my Foundryvtt landing page setup. Now I just need to upload it into Foundry. I decided to make a more general page instead of tying it deeper to a given campaign. Not that the setup was that hard, but I still have limited time. I think I’ll build walls around the cards for where I plan to put player tokens. I know some of my players love to move their tokens everywhere they can, so I need to contain them. Reminder to self, I need to get those tile pause traps going again. I think the Hey! Wait! mod is supposed to work now…but I’ll need to test it.

I have a few more things I need to finish before I feel comfortable setting up doodles for the next game dates, at least for TCBG. I found a background image somewhere that looks like an empty tiled boardmap. I just don’t remember what folder I put it in. I’m like a digital pack rat when it comes to acquiring assets for my D&D games. I can’t rely on finding stuff online more than once. Stuff tends to fall offline after a while. Like certain streaming services…

Anyhow, back to the next steps. I’ll upload that battlemat map. Maybe consider making a backup copy and archiving it to a compendium for performance reasons. Then I need to get to serious work on organizing my WorldAnvil site. In particular, I need to write up all of the characters that have come up so far. I’m doing this not just for myself, but for an easy way for players to reference everything. I’m thinking for each character page, I’ll include a field for something like “disposition to party”, then use hostile/neutral/friendly. Or maybe take a page from most mmos and add more layers to their disposition. I wonder what disposition the cats here have. Quercus certainly seems friendly, though he has no qualms about walking in front of my monitor as a I type

So yes, working on character references for WA. I just thought about how I need to organize the “journal” link I’ll have in the landing page. Aside from the episode summaries (and perhaps prologues?), I want to have “places” and other “quest leads”. I hate using quest leads as a term though. It feels too video gamey now. Story hooks? Story leads? I don’t want to use just leads…that implies an investigation or link to the main story. Maybe side stories? I’m not a huge fan of completely containerized side stories though. I feel there should always be some kind of connection to the main plot. But maybe there shouldn’t be? Maybe I should focus more on how these side paths develop main character stories instead. Or maybe I should think of it as main characters’ development? I’m still drawing a blank on the name. UNEXPLORED POINTS OF INTEREST! This does mean I need to frame things in terms of places first. Which might be best anyway. Then layer story into it. So if I setup the journal as a type of bullet list, maybe it’ll look like this (as I went through this, I ended up adopting the Codex format from Dragon Age):

  • Campaigns
    • Episodes
      • Prologue
      • Summary of events
  • Places
    • Settlements
    • Geographic Locations
    • Unexplored Points of Interest
    • Planes
  • Maps
  • Characters
    • Main Characters
    • Supporting Characters
    • Antagonists
  • Groups
  • Creatures
  • History
  • Magic Items
  • Materials
  • Letters & Notes
  • Short Stories
  • House Rules